AIM
Serious games address practical problems by using games as a backbone for reaching a wider audience and enabling immersive experiences in areas ranging from education and museums to healthcare and environment. In this workshop, we are calling out for novel research on serious games addressing cross-stack aspects ranging from theory and design to immersive devices, ethical implications, and (interdisciplinary) applications.
TOPICS
serious games theory, design, and methodology
extended reality in serious games
immersive experience through integrated haptic and XR devices
legal and ethical implications of serious games
applications of serious games in environment, well-being, digital heritage, etc.
SCIENTIFIC CHAIRS
Manuela Incerti, University of Ferrara, Italy
Marc Frîncu, West University of Timisoara, Romania
Important dates:
June 15, 2026 (AoE): Paper submission
July 25, 2026 (AoE): Notification of acceptance
September 4, 2026: Registration
September 4, 2026: Revised papers according to reviews
September 14-17, 2026: Symposium
All deadlines are 11:59 pm, AoE time (Anywhere on Earth).
For further information:
https://synasc.ro/2026/workshops/segweda/
